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Post by Allen on Jun 11, 2008 16:32:54 GMT
Mel, you might want to re-roll those scores. They'll cause you no end of trouble, being so low. You really shouldn't have more than two scores less than 10
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Post by Robshi on Jun 11, 2008 17:01:57 GMT
Yeah, you'll be taking some serious penalties with those stats. How did you get such crappy rolls anyway?
Also Meep might want to consider using 4d6 and rolling his stats again so he has a chance of getting some better stats.
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Post by Allen on Jun 11, 2008 17:56:46 GMT
It's up to him. Just so long as he doesn't end up with 6 18's (without live, unedited video), he can choose to re-roll using the 4d6 method
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 11, 2008 19:27:30 GMT
Ok, I'll reroll me stats.
15, 18 (o.O), 17, 14, 11, 14
New stats: Strength: 14 Dexterity: 18 Constitution: 11 Intelligence: 17 Wisdom: 14 Charisma: 15
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Post by Robshi on Jun 11, 2008 20:42:11 GMT
Uh...your new rolls and your new stats don't seem to match up. There should be a 17 somewhere in that lot.
I'm also jealous of how well you rolled there. I'll start making plans on switching our character sheets...
Allen, could you give us a link to a blank character sheet so we can start giving you the rest of our character details? This could take ages otherwise.
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Post by Allen on Jun 11, 2008 22:32:44 GMT
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DentonClone
Chatty Burmecian
The Oracle Would Like to Know Your Favorite Color
Posts: 220
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Post by DentonClone on Jun 12, 2008 7:31:16 GMT
Gah, I'm behind! First off, Keidran Sorcerer for me. I'll just edit the post as I catch up.
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Post by Allen on Jun 12, 2008 19:23:24 GMT
Now, for those that have their scores, they can pick their skills/feats. Also, if anyone's ready, you can start buying your Armor, weapons and equipment.Starting gold: Meepy: 110 GP DentonClone: 60 GP Freyarule: 60 GP BSD: 150 GP kintarostiger: 80 GP Robshi: 70 GP
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Post by Robshi on Jun 12, 2008 21:31:18 GMT
How many skill points and feats can we have?
Also, shouldn't we start off with some basic equipment for free? It's not like our characters have popped out of thin air, they'll have had a simple life before the RP.
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Post by Allen on Jun 12, 2008 22:04:06 GMT
The way that it works, your characters can either start with a package deal, with very little gold (but armor, weapons, equipment, and the lot), or you can use the whole ammount of starting gold, and buy what you like with it. Rob and Mel, next to where it says "Skills" on your sheets, there should be a number in brackets. This represents how many skill points you have. if the skill has an "x" next to it, one rank costs 1 skill point (at first level, you have to take 4 ranks) if there's no "x", you have to spend 2 skill points to get 1 rank. (you must have 2 ranks in these "cross-class" skills) also, since neither of you are humans, you recieve one Feat ( More Feats) Rob, since you're a cleric, you need to pick two Domains to get your bonus spells. Mel, as a Sorcerer, you need to pick your spells. You get 4 0lvl spells, and 2 1st level spells. Also, you get to pick whether or not you want to start with a familiarFinally, everyone needs to pick their alignments
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Post by M&M&M on Jun 14, 2008 7:02:09 GMT
Awww crud, sorry Allen, i don't think i'll have the time to play in DnD, hence how long its been taking me to write a freakin char sheet. Maybe when my summer blues is over i can get in =P
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Post by Robshi on Jun 14, 2008 13:23:09 GMT
Uh, Meeps? The character sheet is probably the thing that will take the longest in this D&D campaign. I wouldn't be put off by it.
Also, don't Clerics need a deity that matches their allignment? I could use some info on Deities in D&D.
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kintarostiger
Cheerful, Slightly Damp Burmecian
Delicious.
Posts: 328
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Post by kintarostiger on Jun 14, 2008 15:58:08 GMT
Oy, vey! Rolling on my computer desk sucks much. I've had to re-roll the die when it sorta 'fell' outta my hand at times. I think it still did. Anyway.
I ended up with 11, 9, 14, 15, 8, and 15.
Here is my Druid's stats:
STR: 9 DEX: 8 CON: 11 INT: 14 WIS: 15 CHA: 15
I'd love to get a hold of that blank character sheet info, too, Allen.
As for my Druid's thingies... uh, is there any way I can get a lethal damaging whip weapon? In my friend's copy of Arms and Equipment, there's something called a Dagger-Whip. I could provide stats for it if necessary; and pretty much, you can use it if your character can use normal old whips (I intend to get Exotic Weapons Proficiency: Whip as one of my Druid's feats).
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Post by Allen on Jun 14, 2008 16:08:10 GMT
List of Gods just look at the ones between "Core Deities" and "Additional Deities" However, according to the rules, there's no need for a cleric to follow a particular power, so long as they have two domains. It's your choice really
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kintarostiger
Cheerful, Slightly Damp Burmecian
Delicious.
Posts: 328
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Post by kintarostiger on Jun 15, 2008 17:19:52 GMT
Alrighty, made a few adjustments...
*My Druid is now a Keidran wolfess. *Altered stats. STR=9 (8 originally, +1 from race) DEX=12 (14, -2) CON=15 INT=11 WIS=14 (15, -1) CHA=10 (9, +1). *Will post the info for the Dagger-Whip right now:
Dagger-Whip_25 gp_1d6 Dmg (M)_19-20/x2*_---_3 lbs._Slashing Effects: It is not blocked by armor or natural armor like a normal whip; it is counted like a normal weapon can. It's a ranged weapon; it can go up to 15 ft. in range in max, and its ATK Bonus is equal to the DEX modifier. It can be used for trip attacks. You get a +2 on an opposed ATK roll if you use it to Disarm, and you also get a +2 bonus to prevent it getting disarmed if you fail.
AKA, it's a whip with lethal damage. I think there was one more effect, but that it was obvious, hence I didn't record it. Oh, and I'm not use if the whole "ATK bonus = DEX Modifier" thing applies to using Weapon Finesse or not; I'm assuming not.
*Here's more confusion: My friend noted over the phone that one page in Arms & Equipment said the Critical was 19-20/x2, and another said it was just x2. So, it's your choice, Allen.
Uh, I can assume that the "Wild. Lore" thing is Surivial, right? I'll just treat it like it is, okay?
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Post by Allen on Jun 17, 2008 15:43:07 GMT
alright. anyone that has a character sheet that's finished, plz email it to me, as I want to be starting this thing soon! Let me double check what we have so far:
kintarostiger: Keidran/Druid, named "Amber" Robshi: Elf Cleric Freyarule: Elf Sorcerer
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 18, 2008 16:46:25 GMT
Ok, my 4 0lvl spells will be Mending, Read Magic, Detect Poison and Dancing Lights. My 2 1lvl spells will be Unseen Servant and Magic Missile (lolage as remembers flash movie)
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Post by Robshi on Jun 18, 2008 18:58:32 GMT
Uh, Allen? I can't open those character sheets you linked. So I don't know how to fill mine in.
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Post by Allen on Jun 19, 2008 0:11:46 GMT
they should open in excel 2000 (or newer) and openoffice.org. If that doesn't work, try google documents.
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Post by Robshi on Jun 19, 2008 12:05:58 GMT
I don't have any of those programs! Can't you convert it to a simpler and more available document format?
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